BY ORDER OF THE TERRITORIAL MARSHAL

WANTED

DEAD OR ALIVE

Dr. Steem ESCAPED MAD SCIENTIST
NAME
Dr. Steem
CRIME
Train Hijacking & Bombing Plot
STATUS
At Large
LAST SEEN
Aboard Runaway Train

RUNAWAY TRAIN

PRE-BOARDING BRIEFING

FOR DEPUTIES ON DUTY

TRAIN MANIFESTNO. RT-09
PLAYERS
2–6 Players
TIME LIMIT
45 Mins
DIFFICULTY
Advanced
BRAKES
Unresponsive
HEADING
Toward Town
SCHEDULED STOPS
None

THE SITUATION

YOU ARE THE ONLY ONES WHO CAN STOP THIS

Only a single railway track serves this territory.
All supplies and people are brought into town along this line.

That vital train has been hijacked by the escaped mad scientist, Dr. Steem.
Loaded with a massive haul of dynamite, it is currently barreling straight toward the town.
The brakes no longer work.

The marshals are unable to respond immediately, and backup will not arrive in time.
You were the only ones present at the station.

Board the speeding train.
This is where your mission begins.

THROUGH THE CARRIAGES

FIGHT YOUR WAY FORWARD

Dr. Steem is at the front engine. You will board from the very rear carriage.
From there, you must fight through each car, one by one.

CAR 01

Boarding & Threats from the Sky

BOARDING

Gales of wind slam across the roof.

The moment you step onto the train, mechanical flying drones attack from above.

Take aim and pull the trigger to shoot them down.
Divide the work with your team to intercept the aerial assault.

Mounted inside this carriage is a Gatling Gun.
Operating this weapon requires seamless teamwork. One to turn, one to aim, one to support. Fulfill your roles and bring down the threat.

CAR 02

The Smelter — Turn Raw Materials into Tools

THE SMELTER

This is no ordinary train car.

A functional Smelter is installed in the corner.
Feed materials into it to craft the tools needed to press forward.

Everything in this room is a potential ingredient.
Scrap metal on the floor, items on the shelf—unexpected objects may hold the key to opening the next door.

Work together to figure out what you need to craft.

CAR 03

TRAPS & PUZZLES BLOCK THE WAY

THE PUZZLE CAR

Brute force will get you nowhere from here on out.

The doors in this car cannot be opened with ordinary keys.
Symbols, gears, digits—only those who uncover the correct sequence can proceed.

Clues are scattered across the car. Cross-check information with your teammates and remain calm as you observe your surroundings to break through.

FINAL

The Final Showdown

THE SHOWDOWN

When you breach the door to the lead car, he will be waiting for you.

Utilize every tool you have crafted and every skill you have sharpened to engage in the final battle.

Behind you, the lights of the town grow larger by the second.
Time is running out before the train reaches the town.

DEPUTY'S CODE

5 Rules of the Deputy

Five guidelines left behind by those who stopped the train and saved the town.

  1. COMMUNICATE WHAT YOU NOTICEClearly tell your teammates about anything you find or notice.
  2. DIVIDE YOUR ROLESShooter, puzzle-solver, scout—assign roles to work efficiently.
  3. PICK UP, TEST, AND USE EVERYTHINGEven if an item looks irrelevant, pick it up and try using it.
  4. STAY CALM & OBSERVEBefore acting recklessly, stop and observe your surroundings carefully.
  5. LEAVE NO ONE BEHINDThis train only moves forward. You cannot return to previous cars. Always advance as a whole team.

You will put on your headsets shortly.
Awaiting you is a runaway train speeding headlong toward the town.

All that remains is the screech of the rails, the scent of gunpowder,
and the town lights closing in minute by minute.

45 minutes.
Stop this train before it reaches the town.

RUNAWAY TRAIN  /  FREE-ROAM VR ESCAPE ADVENTURE